So we FINALLY have a release date for the much anticipated NARUTO TO BORUTO: SHINBO STRIKER, not to mention we also have a new trailer and more details to accompany!  I have given the press release, trailer, and my thoughts on said trailer below!  Let me know what you think in the comments!

 

 Trailer 


 

 

 Press Release 


BANDAI NAMCO Entertainment America Inc. announces that NARUTO TO BORUTO: SHINOBI STRIKER will go on sale in the Americas on August 31, 2018; the game will be available on PlayStation®4, Xbox One and PC via STEAM®. The company has also revealed new characters, features and Season Pass DLC for the action-packed 4 vs. 4 multiplayer online brawler.

Two fan-favorite characters are officially joining the fray: Gaara, the 5th Kazekage, and Deidara, the artist of the Akatsuki. Gaara, a defense type, uses his Grand Sand Mausoleum attack to restrict opponents for a limited time, creating openings for his teammates. Deidara, a ranged type, uses his signature Explosive Style ninjutsu to turn his clay clones into deadly ticking time bombs. In addition to using Gaara, Deidara and other iconic characters from the series, players will also be able to personalize their own avatar with different costumes, weapons and accessories.

 Trailer Game Modes 

FLAG BATTLES: Players can prove they have the stealth to be a shinobi by stealing the enemy’s flag while defending their own. The team with the most flag captures when time expires wins.

BARRIER BATTLES: Ninjas can prove their strategic mettle by simultaneously fighting for control of 3 “barrier areas.” Each level has unique terrain that players can use to their advantage, such as staging surprise attacks off of the buildings in the Hidden Rain Village. The team that controls the most areas at the end of the match wins.

 

 Pre-Order Bonus 


 

 Impressions 


To be honest, I had not really read up much on NARUTO TO BORUTO: SHINOBI STRIKER, mainly because I had been able to get into the beta they held a while back to see if I liked it or not.  However, now that it has a solid release date and seems to have solidified the way the game will work… I am very excited!

First off, the graphics themselves seem a bit subpar to me, especially since I am use to the fluidity of the brilliant animators over at CyberConnect2 (株式会社サイバーコネクトツー).  They chose to use Soleil instead, whose directors helped with Devil’s Third (which most agreed had good game play but bad graphics), the Dead or Alive series’ games, and Ninja Gaiden.  While this game looks amazingly fun, I just hope that it keeps up on the graphic end to add to the enjoyment most are use to from the Ninja Storm series.

As far as the overall feeling I am getting from the trailer, it reminds me quite a lot of the Dragon Ball Xenoverse series; free movement, “Masters” to learn from that are notable characters within the series, and being able to team up with friends for missions.  Customization and everything also adds to that, but since it is Naruto I am sure it will have a different flavor, especially since it does not seem to have a solo mode intact and objective based game modes normally call for stratagems which will vary dependent on playstyle and team composition.

The music in the trailer is a song called “Signal” by “Game-Jikkyosha Wakuwaku Band”, the same people who do the 4th ending song for Boruto: Naruto Next Generations called “Denshin Tamashii (デンシンタマシイ).  It is actually very catchy, though I have yet to find where I can listen to the song independently.  Would have been nice to have a music video promotion with this song to advertise NARUTO TO BORUTO: SHINOBI STRIKERS, but it is just nice to have it highlighted so us fans know what to look for later.

Overall, the game seems pretty solid, but no matter how much I like the trailer…the execution will always be the main thing which decides whether-or-not it is good!  August 31st is not too far off, so I will hopefully be able to tell you guys how this game turns out in a review!